![]() But the combat tactic of “overwhelming the player” can end up being frustrating when it rears its head. You can cheese through some of it with the “break shield and chip down your health” system seen in other games. There were occasions where the lack of space got in the way, as there were numerous instances of waves of foes pouring in from all sides with little to combat that outside of hopping out of the way or leading them into a dead end with a narrow entry to pick them off from. Because of that, most of the environments you traverse in the Scumlands are decidedly tighter than many games these days. I was able to experience the first four areas of the game with this build, and it was made pretty clear from the get-go that this largely sticks to close-quarters corridors. ![]() Though I often found myself leaning towards the buffed mode, as I could spread the increased damage around more effectively. One such special move available in this build (dubbed the Demolition Shot) has Grave summoning a giant missile to thin the ranks with some well-executed strategy. Keeping your combo up in a Devil May Cry type of way often yields a “Demolition Point” that will give you access to a special move or an overpowered mode that can help you clear out a room pretty quickly. It’s good for weaker enemies, and it’s a cool visual as well. A secondary powered-up mode is also present when you hit up a large enough combo, which is essentially a way more area of effect than the base stationary firing pattern. There are close-range finishers, but I often found myself safely dispatching weakened enemies from afar. It’s as simple as hitting the bumper and Grave does the rest. Each of these has its use in the right situation, but the Death Hauler is also useful for ranged finishers as well. There’s the basic shot pattern, though there’s also a stationary rapid mode and a charge shot. The bulk of your shooting is primarily focused on using your twin Cerberus handguns to mow down your foes. Even if it is just a quick melee combo, which is what most close-range combat ends up becoming. While it’s not exactly something I would use all the time, it’s nice to have a little bit of variety in combat. Combat is a mix of bottomless magazine shooting for distance-based enemies, and using your big-ass not-quite-a-coffin gun “Death Hauler” for close-quarters combat. was to stick to the tried and true corridor shooting design philosophy from the very start. Third-person shooters aren’t anything decidedly new, but it’s pretty clear that the aim for G.O.R.E. With his partner and ward Mika Asagi backing him up as part of the newly formed anti-Seed organization “El Arcangel,” Grave begins his assault against the Raven Clan in the flashiest way possible once the game opens proper. The undead badass Beyond the Grave (aka Grave) has made his way to the South Asian island dubbed the Scumlands to finally put an end to the horrors brought upon by the deadly drug known as Seed, which has now spread more than they could imagine. The amount of time I could spend with this game was decidedly brief, but it did a good job of establishing everything about the series in one fell swoop. The Steam version was played for this preview. releases on PS4/PS5, Xbox One/Series X | S, and PC on November 22, 2022. Developed by IGGYMOB and published by Prime Matter, Gungrave G.O.R.E. In either case, we got the chance to take a quick stroll in the long-awaited follow-up to the latest franchise to be suddenly brought back from the dead. There was a stab at VR for some reason, but fans were understandably hungry for a proper continuation. Two games and a 26-episode anime to boot? It’s no surprise that fans having to endure a wait rivaling that of Shenmue III to see anything new in the main storyline would be disappointed to wait that long. In recent memory, I’ve seen (and covered) several instances of developers hitting the “reanimate” button for franchises beloved and obscure, and hearing the phrase “someone is making a proper sequel to the two Gungrave games from the early aughts” was not something I had on my radar in 2022.įor a minute, it seemed like the universe surrounding Beyond the Grave and his cohorts was shaping up to be a hot property in its original release period. It’s a chance to breathe new life into your creation, and also a chance to adapt to the times. There’s something to be said about the allure of resurrecting long-dormant franchises, especially when you’re the kind of person who latched onto one of them when it was originally released. ![]()
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